

Is the Internet right about games marketing?
During the development of Shitlings I've watched tons of yt videos, talks, read articles, blog posts and bumper stickers - everything regarding promoting games and finding audience. And there were always some things that didn't sit right with me. A feeling, that "Just following these 3 simple steps" isn't going to solve all the marketing issues for me. And yet, there is plenty of people showing statistics, making very convincing arguments and explaining these things for hours
Jan Darowski
Feb 123 min read


Planning for small projects
This post will be a bit different. This time, I want to explain how I plan things with Shitlings and other small projects. I’ve noticed...
Jan Darowski
Mar 11, 20254 min read


Engagement, accountability and decisions
Revolutionary thought: people who don’t care, develop worse games. People who don’t feel responsible, care less. People that don’t make...
Jan Darowski
May 14, 20247 min read


The Vietnamese feature jungle
The iterative approach is a go-to solution for developing 90% of modern games. Nowadays, no one really argues otherwise. Game development...
Jan Darowski
Jan 17, 20245 min read


The game of burning money
There are many enjoyable aspects to game development, but burning through money is not one of them—especially when it also comes with a...
Jan Darowski
Jan 15, 20243 min read

